Overview
The Mesh Canvas is Cowork’s main screen. Tess labels it as Cowork / Mission Control. Digital Employees, squads, documents, and teammates appear as nodes on an interactive canvas.Layout

Full Mesh Canvas layout
Header
Shows Cowork / Mission Control, wallet/credits cues when relevant, and teammate presence controls.Action bar
- Search employees — find agents by name; matches stay highlighted
- Cowork Layers — whose employees you see (My area / Direct reports / Their employees / Full org), based on visibility permissions
- Hire — dropdown: Open position (full form), Talent Pool, Assemble Team, and related options
Center canvas

Employee and document nodes on the mesh
- Employee nodes — avatar and status; click to open the detail drawer
- Squad nodes — a team of employees
- Document nodes — files/outputs; open to review workspace files
- Teammate presence — who else is on Cowork
- Zoom — mouse wheel / trackpad, or
+/−controls - Pan — drag empty canvas space
- Click a node — open the employee (or document) drawer
- Double-click empty canvas — can open Create / Open position (when available)
Mission Control — Day Planner
Collapsible panel for upcoming wake-ups, pending hire/review items, and operational lanes. Use it for “what needs attention now,” not as a separate Control Center app.Bottom Omnibar

Omnibar at the bottom of the canvas
/hire followed by a natural-language role description. See Omnibar.
Bottom-right controls
Zoom in/out, fit-to-view, background options, and distraction-free mode (Esc to exit).
Empty vs active canvas
- Empty — no employees yet; Omnibar and Hire are ready for the first hire
- Active — employee nodes with live status, optional squads and documents, teammate presence