Skip to main content

Overview

The Mesh Canvas is Cowork’s main screen. Tess labels it as Cowork / Mission Control. Digital Employees, squads, documents, and teammates appear as nodes on an interactive canvas.

Layout

Mesh Canvas complete overview

Full Mesh Canvas layout

Shows Cowork / Mission Control, wallet/credits cues when relevant, and teammate presence controls.

Action bar

  • Search employees — find agents by name; matches stay highlighted
  • Cowork Layers — whose employees you see (My area / Direct reports / Their employees / Full org), based on visibility permissions
  • Hire — dropdown: Open position (full form), Talent Pool, Assemble Team, and related options

Center canvas

Canvas with nodes

Employee and document nodes on the mesh

  • Employee nodes — avatar and status; click to open the detail drawer
  • Squad nodes — a team of employees
  • Document nodes — files/outputs; open to review workspace files
  • Teammate presence — who else is on Cowork
Interactions
  • Zoom — mouse wheel / trackpad, or + / controls
  • Pan — drag empty canvas space
  • Click a node — open the employee (or document) drawer
  • Double-click empty canvas — can open Create / Open position (when available)

Mission Control — Day Planner

Collapsible panel for upcoming wake-ups, pending hire/review items, and operational lanes. Use it for “what needs attention now,” not as a separate Control Center app.

Bottom Omnibar

Omnibar

Omnibar at the bottom of the canvas

Type a task to route work, or use /hire followed by a natural-language role description. See Omnibar.

Bottom-right controls

Zoom in/out, fit-to-view, background options, and distraction-free mode (Esc to exit).

Empty vs active canvas

  • Empty — no employees yet; Omnibar and Hire are ready for the first hire
  • Active — employee nodes with live status, optional squads and documents, teammate presence

Next steps