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Overview

The Mesh Canvas is Cowork’s main screen — Tess labels it Cowork / Mission Control. Digital Employees, squads, documents, and teammates appear as interactive nodes on a shared canvas at /cowork.

What you see

Mesh Canvas overview

Cowork Mesh Canvas — Mission Control

Node types

  • Employee nodes — hired Digital Employees with avatar and status badge (Running, Paused, Error, etc.)
  • Squad nodes — groups of employees working on a shared initiative
  • Document nodes — files and outputs linked to employees; open to review or download
  • Teammate presence — colleagues currently on Cowork

Mission Control chrome

  • Header — Cowork / Mission Control label, credits cues, presence
  • Search employees — find and highlight nodes by name
  • Cowork Layers — My area / Direct reports / Their employees / Full org
  • Hire — dropdown: Open position, Talent Pool, Assemble Team, and related options
  • Day Planner — upcoming wake-ups and pending approvals (see Mission Control monitoring)
  • Omnibar — bottom input for tasks and /hire (see Omnibar)

Employee status on nodes

Each employee node reflects live status. Click a node to open the detail drawer with stats, timeline, and actions (invoke, pause, resume, terminate). Full state reference: Agent Lifecycle.

Visibility layers

Who appears on your canvas depends on Cowork Layers and your workspace permissions — not decorative filters. Your own employees always show; teammates’ employees appear only when your role allows. Details: Navigation & Interaction.

Tips

  • Use Search to focus one employee in a busy org view
  • Resolve Pending approval nodes from the drawer or Day Planner promptly
  • Prefer Hire → Open position for full form control; use /hire in the Omnibar for fast natural-language hiring

Next steps